Landing big hits feels powerful, and the Eikon moves add visually resplendent animations to the mix. Windows for canceling into and out of attacks are fairly generous, while timing a dodge just right gives you a brief Bayonetta-like moment to counterattack. While the basics of combat are simple enough to grasp for anyone who’s played an action game like Devil May Cry, the precise tuning of FFXVI’s combat is what made it work in the demo I played. You'll spend a lot of time equipping new gear and abilities here. Clive can equip up to three Eikons at a time, and each Eikon comes with several flashy abilities, two of which Clive can map to face buttons for easy access in fights. These abilities are tied to Eikons, mystical demigods that appear in the story (which I won’t talk about here because the demo didn’t give me much to talk about). He can mash out basic melee combos, dash, jump, and use a seemingly huge variety of magic abilities he’ll unlock throughout the game. The good news is that controlling Clive is a whole lot of fun. You can issue some simple attack and heal commands to Torgal using the PS5’s directional buttons, but Cid and any other party members you meet throughout Clive’s journey will act on their own during fights. Right off the bat, the biggest change from previous Final Fantasy games is that you only directly control Clive. Their objective: Find a prisoner, get to the top of the castle tower, and get the heck out of there alive. The demo started with our protagonist Clive Rosfield, his trusty hound Torgal, and a lightning magic-infused homie named Cidolfus (who goes by Cid because of course he does) hanging out in a castle dungeon.
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