![]() ![]() As for the second question, ultimately I’ll say that this is a decent trilogy of games, and certainly one worth playing for fans of Horror games, but be aware that the Nintendo Switch isn’t really the best way to play them - not only does this version not make use of any of the Nintendo Switch’s unique features (no motion control, no touchscreen), but there are some pretty noteworthy graphical issues as well. Is it a good game? When it comes to this trilogy, I’d say the answer to the first question is “yes”, although less so for A Machine for Pigs. So in the end, when it comes to Horror games, there are two questions it comes down to: 1. The worst game in this regard is probably Justine, which has the player going through a series of puzzles that seem intended to play out as morality tests, but which sometimes use such indecipherable logic that it seems impossible not to botch them without consulting an online guide. All three games run into this problem on occasion, but A Machine for Pigs’ puzzles are usually not terribly hard to deduce. ![]() Out of all three games, it’s the one that suffers the least from the issue of “okay, just where the heck am I supposed to go now?”. That’s not to say that A Machine for Pigs is an outright worse game than its two predecessors. The third game departs from the other games in the series by ditching these systems, and the result is a game that lacks the same level of tension as the earlier games. This element does wonders not only to add an extra dimension to the gameplay, but also ratchet up the tension, and it’s further enhanced by the need to manage your supply of tinderboxes and lamp oil, which are used to create light in dark places. This works fairly well for the horror elements of the game, but what really makes Amnesia special (well, again, the first two games) is its darkness and sanity systems - players are safer hiding from enemies in the dark, but the longer a player remains there, the lower their sanity gets, with low levels of sanity making them less capable and causing distorted vision. In terms of gameplay, Amnesia was one of the early Horror games that bucked the trend of arming the protagonist, instead requiring players to hide or flee from danger instead. The fact that these games haven’t aged well is disappointing, but that they don’t even run reliably well is a real shame.Īt the very least, the sound in these games is top-notch, with decent voice acting, as well as solid sound design that does a great job of making all three games a creepy and nerve-wracking experience… although A Machine for Pigs doesn’t seem nearly as scary as the first two titles. In addition to this, The Dark Descent suffers from issues with blurriness (beyond the blur used for effect to indicate your character’s madness) and A Machine for Pigs has some really nasty slowdown. There’s a lot of pop-in, especially at the edges of the screen when your character turns. However, despite the games’ age, the Nintendo Switch versions of these games suffer from some pretty nasty graphical issues. The 3D visuals in this series are dated but not terrible, and you can see the progression from one game to the next, as both the environments and character models take on increasingly greater detail in each subsequent entry in the series. Each of these games focuses on different sets of characters, but the games are tied by common mechanics and are set in the same world, where magical orbs found at ancient archaeological sites unleash madness and other powerful forces on those who discover them. Amnesia: Collection is a compilation of First-Person Horror games that includes Amnesia: The Dark Descent (first released on PC in 2010), its free expansion Amnesia: Justine (first released on PC in 2011) and the full sequel to the first game, Amnesia: A Machine for Pigs (first released on PC in 2013). ![]()
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